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RadicalRonik
Hey Ya!!!, I'm the Rad Lad. A guy who likes retro shit, and make music.
My favourite things are:
-70s/80s/90s anime
-arcade fighting games
-thrash metal music
-kaiju eiga/tokusatsu
-vhs stuff

Age 19, A Guy

Ikemen Dev

Scumbag High School

Chill-E

Joined on 9/13/21

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Ravage Fist (Progress Devlog V): Fujiyama Ninja Forest and... COCOCOCombo Counters

Posted by RadicalRonik - February 21st, 2023


Hi there dudez. The Rad Lad again. Today I bring 2 news (One already in the game and another that will be planned to be implemented.)

the first is that this is the new Kirime Stage. For this in particular, i based myself in the Kyoto shrines and forests, and the Mt. Fuji for the stage of this Kunoichi Warrior.

iu_903196_9804906.png


The Second One.


The second new thing I plan to bring to the game is a COCOCOCOCCombo Counter!


iu_903197_9804906.png

in which, as in video games like KI or MVC, while the number of hits increases, the game describes it with a simple word, in order to encourage players to continue improving themselves in chain combos, or classificating the number of hits of a Super Move.


The number of hits will be named like this:

3 hits = Triple

4 hits = Simple

5 hits = Dope

6 hits = Tough

7 hits = Rude

8 hits = Mighty

9 hits = Thunder

10 hits = Thrasher

11 hits = Savage

12 hits = Harsh

13 hits = Blazing

14 hits = Ballistic

15 hits = Atomic

16 hits = Berserk

17 hits = Rampage

18 hits = Radical

19 hits = Genocide

+20 hits = Devastator


PS: Some combo names are based in some media characters and games (Such as Mighty, Thunder, Ballistic, Berserk, Genocide and Devastator.)

Well this is all for now. I'm Radical Ronik, and i will see you next time!


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